Doom Eternal To Feature New Roguelike Difficulty Level

This article was originally written for TheNintendoVillage.com, a website I founded and ran from 2018 to 2021.


Fans of 2016’s Doom - released in 2017 on Switch - will recall, albeit not necessarily fondly, that games brutal Nightmare difficulty level. Shack News report that Doom Eternal will be going one better.

The follow up will feature a difficulty level above that of Nightmare, challenging players to complete the entire campaign with a single, solitary life and no checkpoints. You die, that’s it - back to the start for you. To expand on the roguelike element, you’ll also be able to see where other slayers fell in their games, akin to the death points that pop up when you come-a-cropper in Super Mario Maker.

It should make for a unique competitive element, as you pit yourself against other players, and yourself, to see how far through the reportedly 22 hour campaign you can make it without perishing.

The game releases on 20 March for the other systems, but unfortunately us Switch owners will have to wait a little while longer. We don’t have a hard and fast release date yet, but id Software’s Marty Stratton has said in a recent interview that it won’t be a ‘huge’ delay:

“It’s coming out a bit later than the game is on current consoles and PC, and really that’s just because we want to finish the game on those platforms and then give Panic Button – our partner on it – the time they need to really pull those refinements into the Switch version. It’s not going to be a huge delay, but we haven’t announced the launch time frame yet, but they are fantastic partners. They are masters of that platform.”

It certainly sounds like it’ll be worth the wait. We’ll be interested to see how many of you manage to make it all the way to the end in this new difficulty mode! Let us know your thoughts on it down below.